«Marked» Game :: admin

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The packaging is part of the product.

«Marked» Game

As a semester project, our member René Krebs and a fellow student implemented the «Marked» adventure prototype. In an intensive development time of 2 months, a functional game was developed from scratch. Storywriting, 3D modeling, texturing, programming were only some of the disciplines to be mastered. The prototype was realized with the game engine Unity and has a playing time of about 45 minutes.